Len being introduced at NY Comic Con before presenting a pre-alpha build of TombQuest (2014). Photo  ©  Joseph M. Forgione

Len being introduced at NY Comic Con before presenting a pre-alpha build of TombQuest (2014). Photo © Joseph M. Forgione

 

UX/UI and Game DESIGN

Below is a sampling of some of the UX/UI and Game Design that I directed at Scholastic.

Go to:  TombQuest | The Adventures of Captain Underpants | The 39 Clues

 

Project: Tombquest Multiplatform Game

Goal: Create an engaging, social kids' game to accompany the #1 NY Times best-selling book series, TombQuest.

Role: Led team and oversaw UX/UI, game design, art direction, development, QA and distribution.

Game Engine: Unity3D

Platform: Web

Brainstorming

 

Paper prototyping

 

Wireframes

 

High Fidelity Prototype

 

Finished Product

 

Project: The Adventures of Captain Underpants app

Goal: Create an app experience that blended the fun hilarity of the book with the capabilities of the iPad.

Role: Led team and oversaw UX/UI, game design, art direction, development, QA and distribution.

Platform: iOS (Native)

 

UX/Sketches

 

Wireframes

 

Finished Product

 

Project: The 39 Clues Website Redesign

Goal: Create a clean UI and fresh experience for old and new users while maintaining focus on the #1 NY Times best-selling book series, The 39 Clues.

Role: Led team and oversaw UX/UI, art direction and design QA.

Platform: Web

site before refresh

oldsite2.png
 

Wireframes

 

User Flow

 

Finished Product


APPS

Here are some of the apps I've managed or released for Scholastic:


All characters and properties are TM/© their respective owners unless otherwise noted. All text is © Len Forgione.